Considered by many in the community to be some of the best that TNR has to offer, the Imperials were a race that offered special challenges. For one, the sheer number of them in Oblivion meant that I had to take special care not to go overboard in making them appear too alike. And yet they had to also appear rather homogenous as a group - in order to remain distinguishable not only from the other races, but also from their distant cousins the Bretons. My vision was to render them as close to Romans as humanly possible, while still allowing their gentle interiors show. The Imperials may be a stern military race, but they are largely driven by a need to do good, and to help others that may be in distress - even if it sometimes involves using force. For this race, emphasis was placed on facial symmetry, classic Greco-Roman features, and a stern yet compassionate demeanor.
THE IMPERIALS
Tertullian Verus from Three Brother's Merchandise in the Imperial City.
TNR MODS
OVERHAUL MODS
STEALTH MODS


Stephane Wuttunee oblivion tnr tamriel npcs revamped tie hearmenot hear-me-not t.i.e. stealthier magic mods modders modding role playing game video games rpg dungeon crawl medieval fantasy trolls goblins monsters heroes bard bards thief thieves thieving thievery stealth water arrows gas fire moss cape capes cloak wench mead ale inn gauntlet armor larp larpers larper larping renaissance non playable character developers team Garrett bow sword shortsword dagger potion elixir alchemy sneak sneaking elder gameplay block parchment scrolls interface compass inventory stats magic rings staff staffs races race attributes combat skills levelling class classes arts art spellmaking enchanting repairing prongs lockpicks lockpicking crime prison arrest jail dialogue bartering persuasion horses mounted stables steeds immersive exploring realistic quest quests faction factions stealing stolen assassinations assassin fighting arena combatant shrines camps caves forts treasure chests lock locks weapons weapons kills silent character menu birthsign world adventure installing data health spell spells effect effects target targets headshots headshot fps scope crosshair crosshairs markers activate cities objective objectives elves elven elf mines landmarks settlement tavern dynamic journal minor major progress bar duration magnitude range ranged map maps dark elf dark elves orc orcs luck endurance agility agile willpower dexterity intelligence speed athletics mastery shield apprentice journeyman master novice armorer hammer hammers mace blunt iron steel glasss club clubs katana longsword hand to hand destruction frost fire charm conceal conjure conjuration mysticism Absorb reflect telekinesis restore restoration ingredients tumblers penalty dwarf dwarves dwarven acrobatics jump jumps leather feathers mercantile speechcraft lich agent archer archery barbarian monk crusades crusaders battlemage healer mage sorcerer melee axes claymore claymores warhammers undead summoning summon invisibility chameleon paralyse soul trap trapping detect burden gems stones jewels loot mortar pestle alembic calcinator apparatus poison poisons altar ritual rituals cast plasma ether ethers magicka dragons dragon geek geeks nerds nerds gold coins rats pickpocketing fence bounties bounty bribe bribing houses house sale books mixing halberd old quarter cutscene cutscenes olde hammerite hammerites fur keychain overhaul overhauls first person shooter ogres minotaurs enemies apparel clothing mug brooch brooches skulls silver skull pirate pirates knife knives crossbow crossbows spawn quivers quiver fletching beauty packs nude glamour beauty beautiful eyes hair styles anime Korean Japanese darkness dark bloom hdr avatar forums official downloads downloading models textures midas underworld candy deadly illusion arrowheads blade blades bandit bandits imp imps teleport intervention literature battles skirmishes campfires deer birds wildlife wolves bears cougars lions spiders
Stephane Wuttunee oblivion tnr tamriel npcs revamped tie hearmenot hear-me-not t.i.e. stealthier magic mods modders modding role playing game video games rpg dungeon crawl medieval fantasy trolls goblins monsters heroes bard bards thief thieves thieving thievery stealth water arrows gas fire moss cape capes cloak wench mead ale inn gauntlet armor larp larpers larper larping renaissance non playable character developers team Garrett bow sword shortsword dagger potion elixir alchemy sneak sneaking elder gameplay block parchment scrolls interface compass inventory stats magic rings staff staffs races race attributes combat skills levelling class classes arts art spellmaking enchanting repairing prongs lockpicks lockpicking crime prison arrest jail dialogue bartering persuasion horses mounted stables steeds immersive exploring realistic quest quests faction factions stealing stolen assassinations assassin fighting arena combatant shrines camps caves forts treasure chests lock locks weapons weapons kills silent character menu birthsign world adventure installing data health spell spells effect effects target targets headshots headshot fps scope crosshair crosshairs markers activate cities objective objectives elves elven elf mines landmarks settlement tavern dynamic journal minor major progress bar duration magnitude range ranged map maps dark elf dark elves orc orcs luck endurance agility agile willpower dexterity intelligence speed athletics mastery shield apprentice journeyman master novice armorer hammer hammers mace blunt iron steel glasss club clubs katana longsword hand to hand destruction frost fire charm conceal conjure conjuration mysticism Absorb reflect telekinesis restore restoration ingredients tumblers penalty dwarf dwarves dwarven acrobatics jump jumps leather feathers mercantile speechcraft lich agent archer archery barbarian monk crusades crusaders battlemage healer mage sorcerer melee axes claymore claymores warhammers undead summoning summon invisibility chameleon paralyse soul trap trapping detect burden gems stones jewels loot mortar pestle alembic calcinator apparatus poison poisons altar ritual rituals cast plasma ether ethers magicka dragons dragon geek geeks nerds nerds gold coins rats pickpocketing fence bounties bounty bribe bribing houses house sale books mixing halberd old quarter cutscene cutscenes olde hammerite hammerites fur keychain overhaul overhauls first person shooter ogres minotaurs enemies apparel clothing mug brooch brooches skulls silver skull pirate pirates knife knives crossbow crossbows spawn quivers quiver fletching beauty packs nude glamour beauty beautiful eyes hair styles anime Korean Japanese darkness dark bloom hdr avatar forums official downloads downloading models textures midas underworld candy deadly illusion arrowheads blade blades bandit bandits imp imps teleport intervention literature battles skirmishes campfires deer birds wildlife wolves bears cougars lions spiders
Stephane Wuttunee oblivion tnr tamriel npcs revamped tie hearmenot hear-me-not t.i.e. stealthier magic mods modders modding role playing game video games rpg dungeon crawl medieval fantasy trolls goblins monsters heroes bard bards thief thieves thieving thievery stealth water arrows gas fire moss cape capes cloak wench mead ale inn gauntlet armor larp larpers larper larping renaissance non playable character developers team Garrett bow sword shortsword dagger potion elixir alchemy sneak sneaking elder gameplay block parchment scrolls interface compass inventory stats magic rings staff staffs races race attributes combat skills levelling class classes arts art spellmaking enchanting repairing prongs lockpicks lockpicking crime prison arrest jail dialogue bartering persuasion horses mounted stables steeds immersive exploring realistic quest quests faction factions stealing stolen assassinations assassin fighting arena combatant shrines camps caves forts treasure chests lock locks weapons weapons kills silent character menu birthsign world adventure installing data health spell spells effect effects target targets headshots headshot fps scope crosshair crosshairs markers activate cities objective objectives elves elven elf mines landmarks settlement tavern dynamic journal minor major progress bar duration magnitude range ranged map maps dark elf dark elves orc orcs luck endurance agility agile willpower dexterity intelligence speed athletics mastery shield apprentice journeyman master novice armorer hammer hammers mace blunt iron steel glasss club clubs katana longsword hand to hand destruction frost fire charm conceal conjure conjuration mysticism Absorb reflect telekinesis restore restoration ingredients tumblers penalty dwarf dwarves dwarven acrobatics jump jumps leather feathers mercantile speechcraft lich agent archer archery barbarian monk crusades crusaders battlemage healer mage sorcerer melee axes claymore claymores warhammers undead summoning summon invisibility chameleon paralyse soul trap trapping detect burden gems stones jewels loot mortar pestle alembic calcinator apparatus poison poisons altar ritual rituals cast plasma ether ethers magicka dragons dragon geek geeks nerds nerds gold coins rats pickpocketing fence bounties bounty bribe bribing houses house sale books mixing halberd old quarter cutscene cutscenes olde hammerite hammerites fur keychain overhaul overhauls first person shooter ogres minotaurs enemies apparel clothing mug brooch brooches skulls silver skull pirate pirates knife knives crossbow crossbows spawn quivers quiver fletching beauty packs nude glamour beauty beautiful eyes hair styles anime Korean Japanese darkness dark bloom hdr avatar forums official downloads downloading models textures midas underworld candy deadly illusion arrowheads blade blades bandit bandits imp imps teleport intervention literature battles skirmishes campfires deer birds wildlife wolves bears cougars lions spiders
TNR All Races Final and TNR-SI (and TNR-SI-NoHelms) are now the only supported TNR mods. Use TNR for Shivering Isles as well as TNR All Races Final if you have the Shivering Isles Expansion pack.
TNR Shivering Isles
TNR SI (No Helms)
TNR All Races Final
Designed to maximize your thieving and immersion in the game, TIE utilizes only vanilla resources. Visit the TIE page for more information.
Tamriel Immersion Experience (TIE)
Also, please watch this space for the upcoming Shivering Isles version of TIE (SIE or Shivering Isles Experience). I and a few other people are still working on it.
Hear Me Not
Enhances thieving by reducing sounds such as doors, lockpicking, sack and crate opening, and a whole lot more.
Stealthier Magic
Removes most spell's
travel effects and casting as well as travel
sounds, leaving only impact related ones. End result is a stealthier
magic experience. Also affects enemies, so be careful.
Searchphrase: VeritasSecreto