It has been frequently stated that the key to happiness lies in living in the eternal moment, and to take the pleasure in the smallest things. The Orsimer, Nirn's underappreciated warrior-poets, have mastered these abilities. Though not many would venture to guess it, Orcs are actually Elves, and their mysterious origins have been the subject of study of many Imperial and Breton scholars. To meet them in person instills fear and respect, as tales of their battle exploits exist far and wide, inspiring many young men and Elves to emulate them. Still, it would be wrong to call the Orcs "brutes", for beneath their tough outer shell lies a yearning and reflective soul. Too many battles. Too much blood spilled. Too many lands conquered. When one has been in the forefront of victory after endless victory, one almost longs for defeat - and the chance to meet proud ancestors face-to-face.
THE ORCS
Tell me Bazur gro-Gharz, what unseen vista steals your gaze?
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TNR MODS
OVERHAUL MODS
STEALTH MODS
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TNR All Races Final and TNR-SI (and TNR-SI-NoHelms) are now the only supported TNR mods. Use TNR for Shivering Isles as well as  TNR All Races Final if you have the Shivering Isles Expansion pack.

TNR Shivering Isles

TNR SI (No Helms)

TNR All Races Final



Designed to maximize your thieving and immersion in the game, TIE utilizes only vanilla resources. Visit the TIE page for more information.

Tamriel Immersion Experience (TIE)

Also, please watch this space for the upcoming Shivering Isles version of TIE (SIE or Shivering Isles Experience). I and a few other people are still working on it.




Hear Me Not

Enhances thieving by reducing sounds such as doors, lockpicking, sack and crate opening, and a whole lot more.

Stealthier Magic

Removes most spell's
travel effects and casting as well as travel
sounds, leaving only impact related ones. End result is a stealthier
magic experience. Also affects enemies, so be careful.
Elfwood