


February 8th, 2010: TIE Version 1.28 is up! Changes include increased spawns for creatures in the Leyawiin wilderness region, Smugglers that sell illicit substances, and to make TIE gain in frame rates, slightly lessened spawn rates for NPCs. Enjoy :)
February 2nd, 2010: Version 1.27 of TIE is up for download on the TIE page. This version has quite a few changes and tweaks - along with some pretty cool additions to what Hunters carry.
February 1st, 2010: Lookie lookie - a new TIE vid for you! This one showcases the prison escapes - along with a few tactics (hiding behind trees, feigning left to avoid oncoming strikes, etc). Enjoy!!!
January 17th, 2010: It's here! It's out! TIE Version 1.26 is online and ready for download. As mentioned several times before in the past few months, the official Shivering Isles Expansion pack IS required for this version of TIE and all subsequent ones, as i want the Shivering Isles and Cyrodiil changes to be merged into one file for ease of use. I also encourage players to visit the updated TIE page to read about all the cool new stuff added in. Above all, I want to thank the latest contributors (Arthmoor and Morerunes) for their amazing work and all the other contributors and testers as well. Next version? Shivering Isles!!!
Yeah baby!!!!!!!!!!!!!!!!!!!!
January 16th, 2009: Well, perhaps another day or two of testing the completed TIE file, and then it will probably be ready for release. Let me tell you something about the prison breaks...whew...you guys are going to hate me - heh heh. They are tough, challenging, and without mercy. Some advice: watch the latest TIE promotional video and observe what I'm doing with some of my gear before thieving, and do likewise. You won't regret it, trust me (evil grin).
January 12th, 2010: The first TIE V. 1.26 promo video is up on YouTube! Please rate and comment - and share it with your friends. The next video will be out soon as well, and will feature how to regain the confiscated gear.
January 10th, 2010: This is nearly it. We're almost there. One of TIE's contributors and I have just finished making our final adjustments to the file. Now it's in someone else's capable hands for further work. Not sure about when it'll be ready for release (very soon, most likely) but I'll be getting on with the movie making for this version. Wow - Version 1.26 has been an entire year in the making...
January 8th, 2010: Well, one of TIE's contributors got back to me today regarding his work on the file and I'm very pleased to say that it worked out perfectly. This means I can go ahead and make my changes to the file and then send it off to one more contributor for his work on it. And then...release.
So far, TIE has had exactly 26 updates. Surreal...who would have known it would have gone this far? This one will give players a run for their money in more ways than one.
January 7th, 2010: HAPPY NEW YEAR! Alright - the TIE news for the day is that pretty much all of the work on my end is done - save for a few touchups and modifications. The file is currently sitting with another collaborator who is helping with developing the bounty/infamy payoff system. If he is successful, I run some more tests, make my modifications, then send the file to one other person for his refinements. After that...release.
So right now, I'm concentrating on the two promotional videos that will accompany the Version 1.26 release of TIE. The first part will run the player through a typical first few days of being in the mod, what's new, what to look out for, some small thieving/recon tips, some actual thieving, some breakneck escape and evasion sequences, and so forth.
And that's about it. So my hands are pretty much all tied up for the time being until the file is ready. Waiting is the tough part... ;)




TNR MODS
- Wrye Bash -
Now up to version 1.28, the Tamriel Immersion Experience (T.I.E.) caters to those with kleptomaniacal tendencies - while using only resources that are found within the Construction Set. Check out the mod's information page and huge section of pics here.
NOTICE: Because WryeBash has evolved so greatly and because I am still working on SIE along with all my other projects at this time, the pages dedicated to WryeBash and how to render TNR compatible with other popular mods has been suspended. I will put them back up once I have more time.
Looking for a more real and emotionally charged player
character like the
Dark Elf Gladiator
shown here? Stop
fiddling around with
sliders and skin
tones and BASH a
TNR face onto your
own! Just follow the
detailed instructions
to the letter.
- A Word From The Webmaster -
Tamriel Immersion Experience
Fellow Oblivion fans, hello and welcome to the TNR Homepage. TNR stands for Tamriel NPCs Revamped. If you enjoy seeing well made in-game Oblivion characters, you've come to the right place. Over 1,550 modding hours have gone into the making of TNR, and now NPCs are far more believable and unique. Under the right lighting, a few even appear photorealistic. Check out the FAQ, have a look around, and enjoy your stay. I can be reached by E-Mail if you have any questions. Visitors wanting to find out more about the TNR based Overhaul (T.I.E., or Tamriel Immersion Experience) can visit this page.
Veritas_Secreto
TNR Playable Character Faces
- News -
TNR All Races Final and TNR-SI (and TNR-SI-NoHelms) are now the only supported TNR mods. Use TNR for Shivering Isles as well as TNR All Races Final if you have the Shivering Isles Expansion pack.
TNR Shivering Isles
TNR SI (No Helms)
TNR All Races Final
Designed to maximize your thieving and immersion in the game, TIE utilizes only vanilla resources. Visit the TIE page for more information.
Tamriel Immersion Experience (TIE)
Also, please watch this space for the upcoming Shivering Isles version of TIE (SIE or Shivering Isles Experience). I and a few other people are still working on it.
Hear Me Not
Enhances thieving by reducing sounds such as doors, lockpicking, sack and crate opening, and a whole lot more.
Stealthier Magic
Removes most spell's
travel effects and casting as well as travel
sounds, leaving only impact related ones. End result is a stealthier
magic experience. Also affects enemies, so be careful.

Searching for a
mod that adds
extra spice and
life to the roads in
Tamriel? Look no
more, pilgrim!
CorePC's most
excellent Tamriel
Travelers will add
what you're
wanting!. And now his mod even comes with TNR faces! In TT, you will find merchants, fences, guardsmen (and women), mages, and other NPCs to chat and sell with, fence off your stolen goods, buy needed equipment, and more. This is the mod to get if you're concerned about venturing into cities as a thief (or if you're just wanting to have easier access to a vendor). For more information on Tamriel Travelers, click here.
- TNR for Shivering Isles -
-Tamriel Travelers -
OVERHAUL MODS
STEALTH MODS


Stephane Wuttunee oblivion tnr tamriel npcs revamped tie hearmenot hear-me-not t.i.e. stealthier magic mods modders modding role playing game video games rpg dungeon crawl medieval fantasy trolls goblins monsters heroes bard bards thief thieves thieving thievery stealth water arrows gas fire moss cape capes cloak wench mead ale inn gauntlet armor larp larpers larper larping renaissance non playable character developers team Garrett bow sword shortsword dagger potion elixir alchemy sneak sneaking elder gameplay block parchment scrolls interface compass inventory stats magic rings staff staffs races race attributes combat skills levelling class classes arts art spellmaking enchanting repairing prongs lockpicks lockpicking crime prison arrest jail dialogue bartering persuasion horses mounted stables steeds immersive exploring realistic quest quests faction factions stealing stolen assassinations assassin fighting arena combatant shrines camps caves forts treasure chests lock locks weapons weapons kills silent character menu birthsign world adventure installing data health spell spells effect effects target targets headshots headshot fps scope crosshair crosshairs markers activate cities objective objectives elves elven elf mines landmarks settlement tavern dynamic journal minor major progress bar duration magnitude range ranged map maps dark elf dark elves orc orcs luck endurance agility agile willpower dexterity intelligence speed athletics mastery shield apprentice journeyman master novice armorer hammer hammers mace blunt iron steel glasss club clubs katana longsword hand to hand destruction frost fire charm conceal conjure conjuration mysticism Absorb reflect telekinesis restore restoration ingredients tumblers penalty dwarf dwarves dwarven acrobatics jump jumps leather feathers mercantile speechcraft lich agent archer archery barbarian monk crusades crusaders battlemage healer mage sorcerer melee axes claymore claymores warhammers undead summoning summon invisibility chameleon paralyse soul trap trapping detect burden gems stones jewels loot mortar pestle alembic calcinator apparatus poison poisons altar ritual rituals cast plasma ether ethers magicka dragons dragon geek geeks nerds nerds gold coins rats pickpocketing fence bounties bounty bribe bribing houses house sale books mixing halberd old quarter cutscene cutscenes olde hammerite hammerites fur keychain overhaul overhauls first person shooter ogres minotaurs enemies apparel clothing mug brooch brooches skulls silver skull pirate pirates knife knives crossbow crossbows spawn quivers quiver fletching beauty packs nude glamour beauty beautiful eyes hair styles anime Korean Japanese darkness dark bloom hdr avatar forums official downloads downloading models textures midas underworld candy deadly illusion arrowheads blade blades bandit bandits imp imps teleport intervention literature battles skirmishes campfires deer birds wildlife wolves bears cougars lions spiders